Dean Malotsis
Game Developer, Game Designer,
Level Designer, Play Tester
Hi I’m Dean
A game designer based in Melbourne, Australia, working on small scaled experiences to expand my Developer skill-set.
Passionate for all aspects of Design, Development and Games
Game Projects

Cash In Caverns
48 Hour Game Jam
Software
Used
Level Design, Game Balance, Gameplay Prototyping, Rapid Asset Iteration
Team Size: 2
Core Project Roles
- Create a satisfying gameplay loop through the core mechanics
- Adjust gameplay system values ensure fair and enjoyable dynamics throughout
Main systems including:
Shops & Gold
Player/Turret/Enemy Stats
Wave Balance
- Rapidly prototype core gameplay features & implement assets
- Create levels with unique visuals & walkway structure for engaging gameplay
Turrets are friend and foe in this underground tower defense game! Become the sole line of defense as you prevent monsters from sneaking into the Kingdom via the old forgotten Mineshaft's.
In a unique flip of the genre you can easily fall into the crossfire of your turrets just as well as the enemies. Take caution while placing your defenses in order to safely navigate the level during the intense wave based combat.
Game Description

A Fabric of Space
End of Year Student Project
Lead Designer & Producer
Sheep Themed Space, Top Down Puzzler
Control a flock of cute sheep, each with unique abilities, to solve each face of this cube shaped world and reach the golden fruit at the end of each level.
Using their special skills, like jumping over gaps or pushing obstacles, navigate through the varied environments that introduce new sheep to your flock as you progress.

Epic Hamster Ball VR
VR Technical Assessment
Level Designer
Obstacle Course in Orbit, Hamster Ball Platformer
Maneuver a hamster ball through the level while avoiding bouncing pylons that will drift you off to Jupiter. Pilot the ball using joystick-like controls to traverse through tunnels, tubes and space itself!
What I Can Do
Level Design
Design, develop and test functional prototypes of game levels that follow level structure and rules while introducing new mechanics and features
Game Design
Plan and develop unique gameplay systems that interact with other elements of the project while being enjoyable and re playable
Quality Assurance
Utilize various methods and procedures to ensure the quality of new and existing content as per the projects standard.
About Me
Hello, I’m Dean, an aspiring game developer driven by the desire to create games that connect with players on a deeper level. Throughout my life, games been a source of unforgettable experiences and lasting friendships with people around the world. I want to craft games that provide others with those same kinds of meaningful moments.
In my professional journey, I’m excited to learn from skilled, passionate developers and contribute to creating experiences that players will love and remember.
My Interests
Games, Virtual Reality
Travelling
Board Games
Rock Climbing / Gym
Reading / Drawing