Dean Malotsis


Game Developer, Game Designer,

Level Designer, Play Tester

Hi I’m Dean

A game designer based in Melbourne, Australia, working on small scaled experiences to expand my Developer skill-set.

Passionate for all aspects of Design, Development and Games


Professional Projects


Community Growth & Outreach Manager

Reave

During early development of their new title, I was fortunate enough to be reached out to by Alta to expand and maintain their community efforts. Working directly with the creative director and community manager, We grew the userbase into a substantial VR community with hundreds of active playtesters through marketing, outreach and word of mouth.



One of my responsibilities had me focused on user acquisition through led-based outreach on various social media platforms. I developed direct communications with players and connected content creators with our community manager, enabling the community to grow swiftly. Continuously refining my approach while taking on feedback from the players and the team at Alta alike.

I developed a deep understanding of how playtesting operations are run behind the scenes through my involvement with Alta. One of the biggest lessons I learned was the importance of communication the developers and the playerbase. Without the developers and community members who engaged with the playerbase consistently, the critical feedback that steered the game along its development wouldn't have been as apparent.


REAVE is a dark fantasy PvPvE VR extraction title. While in active development, playtests were ran every month, adding a variety of new content and adjusting gameplay features from previous builds of the game.


Personal Projects


Core Designer, Art Implementation

Level Design, Game Balance, Gameplay Prototyping, Rapid Asset Iteration

2

48 hours

Cash In Caverns

My Contributions

Turrets are friend and foe in this underground tower defense game! Become the sole line of defense as you prevent monsters from sneaking into the Kingdom via the old forgotten Mineshaft's.

In a unique flip of the genre you can easily fall into the crossfire of
your turrets just as well as the enemies. Take caution while placing
your defenses in order to safely navigate the level during the intense
wave based combat.

- Create a satisfying gameplay loop through the core mechanics

- Adjust gameplay system values ensure fair and enjoyable dynamics throughout

Main systems including:

  • Shops & Gold

  • Player/Turret/Enemy Stats

  • Wave Balance

- Rapidly prototype core gameplay features & implement assets

- Create levels with unique visuals & walkway structure for engaging gameplay

More In-depth Description

A Fabric of Space

End of Year Student Project

Lead Designer & Producer


Sheep Themed Space, Top Down Puzzler

Control a flock of cute sheep, each with unique abilities, to solve each face of this cube shaped world and reach the golden fruit at the end of each level.

Using their special skills, like jumping over gaps or pushing obstacles, navigate through the varied environments that introduce new sheep to your flock as you progress.

Epic Hamster Ball VR

VR Technical Assessment

Level Designer


Obstacle Course in Orbit, Hamster Ball Platformer

Maneuver a hamster ball through the level while avoiding bouncing pylons that will drift you off to Jupiter. Pilot the ball using joystick-like controls to traverse through tunnels, tubes and space itself!

What I Can Do


Level Design


Design, develop and test functional prototypes of game levels that follow level structure and rules while introducing new mechanics and features

Game Design


Plan and develop unique gameplay systems that interact with other elements of the project while being enjoyable and re playable

Quality Assurance


Utilize various methods and procedures to ensure the quality of new and existing content as per the projects standard.

About Me


Hello, I’m Dean, an aspiring game developer driven by the desire to create games that connect with players on a deeper level. Throughout my life, games been a source of unforgettable experiences and lasting friendships with people around the world. I want to craft games that provide others with those same kinds of meaningful moments.

In my professional journey, I’m excited to learn from skilled, passionate developers and contribute to creating experiences that players will love and remember.

My Interests


  • Games, Virtual Reality

  • Travelling

  • Board Games

  • Rock Climbing / Gym

  • Reading / Drawing