Development Time:
9 weeks
My Contributions:
Designer | Level Designer | Producer
Platform & Controls:
PC, Keyboard, Unity
Game Description:
Wielding the legendary Excalibur, King arthur embarks on an adventure to get rid of the sword where he found it. the swords special capabilities are utilized throughout levels to traverse and complete them.
Objectives of the Game:
Create a light hearted, somewhat challenging puzzle platformer
Most of the teams first time working in a large group, to learn from this as much as possible
Complete our first ever Game Title
Working in a team environment
This project was a first for many but for me it was an opportunity to see what i had learned throughout the year. the project turned out pretty well for a first year project consisting of 10 people that hadnt ever talked to eachother. this team worked well together and we learned some valuable lessons along the way.
What i worked on
While working on Excalibur's Return, i worked on most of the pre-production and producing documents to set up the start of the project for ease of use, level designs and concepts mechanics to utilise within levels and finally more general design oriented work such as particle systems, animation trees and other miscellaneous work.
Summary
As this was the first group project i worked on, i learnt a lot about working in a team setting as well as what i can bring to the project personally. i also figured out what exactly i am comfortable with doing as a designer and what design / producer related skills i needed to improve on.