Development Time:
3 months
My Contributions:
Designer | Producer | QA
Platform & Controls:
PC, Keyboard, Unity
Itch Page: Download Here
Game Description:
Fabric of Space has players control sheep with different abilities to complete various puzzles that ramp in difficulty. each puzzle either introduces a sheep type or sheep mechanic.
Objectives of the Game:
Have an enjoyable and easy enough game to understand for all ages
Have no fail-state or no way for players to fail
Have the visuals reflect both objectives set out above
Making the game fun yet easy
As said before, we as a team wanted to make the game as new player friendly as possible. to achieve this we made all our levels with the design goal of creating every level in a way where players wouldn't be force to reset or restart the level.
This restraint restricted a lot of potential level ideas because some theoretical levels couldn't be made cause they would take to much reshaping to achieve a 'user-friendly' version.
Drastic Adaptations
During pre-production it was planned that I focus on the levels and designing them to fit our design criteria as well as other more general design related tasks, but throughout development I had to take some if not most of the producing work. this was a difficult task as i have never focused on my producer skills but i persevered and and juggled most of the design work towards the end of the project.
Summary
As this was an almost 3 month project, there was a lot to ask from all team members, as to my contribution? I believe although I was overwhelmed with some of the conditions and events that unfolded I feel I learned a lot from this project. I felt that I handled the conditions I was put in pretty well and ended up coming out of this project with a lot of takeaways.