Development Time:

3 months

My Contributions:

Designer | Producer | QA

Platform & Controls:

PC, Keyboard, Unity


Itch Page: Download Here

Game Description:

Fabric of Space has players control sheep with different abilities to complete various puzzles that ramp in difficulty. each puzzle either introduces a sheep type or sheep mechanic.


Objectives of the Game:

  • Have an enjoyable and easy enough game to understand for all ages

  • Have no fail-state or no way for players to fail

  • Have the visuals reflect both objectives set out above



Making the game fun yet easy

As said before, we as a team wanted to make the game as new player friendly as possible. to achieve this we made all our levels with the design goal of creating every level in a way where players wouldn't be force to reset or restart the level.


This restraint restricted a lot of potential level ideas because some theoretical levels couldn't be made cause they would take to much reshaping to achieve a 'user-friendly' version.


Drastic Adaptations

During pre-production it was planned that I focus on the levels and designing them to fit our design criteria as well as other more general design related tasks, but throughout development I had to take some if not most of the producing work. this was a difficult task as i have never focused on my producer skills but i persevered and and juggled most of the design work towards the end of the project.


Summary

As this was an almost 3 month project, there was a lot to ask from all team members, as to my contribution? I believe although I was overwhelmed with some of the conditions and events that unfolded I feel I learned a lot from this project. I felt that I handled the conditions I was put in pretty well and ended up coming out of this project with a lot of takeaways.

Ingame Screenshots